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Jaymage
03-06-2008, 09:51 AM
Good job fellas and ryor!

on a second note...

Hairy, do you still have the old formulas for damage multiplies with hit, crit, and dmg on you. Looks like old EP site isn't active anymore and I wanted to use them for a reference.

=P

-Jaymage

hairy
03-06-2008, 10:24 AM
Thanks Jay!

This site is excellent for calculating mage dps. Its basically using murphid's equations, with some additional assumptions and permutations like trinkets and such.
http://www.manoutoftime.org/staticpages/index.php/tcom

The base equation is E = h*q*(m+r*d)*(1+b*c) (not accounting for any lag)
h = hit chance (99% if 164 hit rating as fire or frost)
q = damage multipliers (1.15 for imp scorch, 1.1 for CoE, etc.)
m = average base damage
r = +damage coefficient (3.5 / 3 for fireball)
d = +damage
b = crit bonus (multiplier - 1) (2 - 1 for frostbolt, 2.1 - 1 for fireball)
c = crit chance

You will need to include spell haste into this as well, where a % of haste increases your dps by the same %.

From there you can use partial derivatives to get the relative values of crit, hit, and damage.

Snow
03-06-2008, 05:25 PM
Hairy -- what about int multipliers for leveling 2h axe skill? Only 2 more points to go after this last week! =p

Spartan
03-07-2008, 11:45 AM
Jaymage is bad.... end of discussion!

Stovincev
03-10-2008, 12:48 PM
Jaymage is bad.... end of discussion!

and Spartan is his brother haha FATT!