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#1 |
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Officer
Join Date: Nov 2007
Posts: 831
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Spell hit, level 83 (boss).
Draenei Heroic presence = 1% Imp Faerie Fire/Misery = 3% Elemental Precision = 3% Arcane Focus = 3% (arcane only) Hit% needed/Rating/Buffs Code:
16% 419.7 Draenei 13% 341 Draenei+EP/Misery/IFF 10% 262.3 Draenei+EP+Misery/IFF 7% 183.6 Draenei+EP+Misery/IFF+Arcane Focus http://elitistjerks.com/f75/ EJ forums http://www.codeplex.com/Rawr Rawr http://zaldinar.bounceme.net/tcom/index.php Theory Craft-o-Matic Last edited by west; 07-01-2010 at 11:59 PM.. |
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#2 |
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Officer
Join Date: Nov 2007
Posts: 831
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Last edited by west; 07-02-2010 at 12:02 AM.. |
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#3 |
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Officer
Join Date: Nov 2007
Posts: 831
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MMO-Champion
Wowhead Time Warp Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min. Flame Orb Flame Orb 6% of base mana 40 yd range 1.5 sec cast Launches a Flame Orb forward from the Mage's position, dealing (228 * 15) damage over 15 sec to nearby targets. Curtain of Frost Curtain of Frost 7% of base mana 20 yd range Summon a Curtain of Frost for 10 sec. Movement through the curtain by enemies will cause 368 to 426 frost damage and slow movement speed by 50% for 8 sec. Fire and Frost Ward have been replaced with Mage Ward Mage Ward 16% of base mana Absorbs 1008 Fire, Frost or Arcane damage. Lasts 30 sec. Arcane Intellect and Brilliance have been merged together and changed to max mana instead of intellect. Arcane Intellect 31% of base mana 30 yd range Infuses all party and raid members with brilliance, increasing their maximum mana by 5401 for 1 hour. If target is in your party or raid, all party and raid members will be affected. Arcane Missile is now a proc and the channel duration has been reduced by 2 seconds. Arcane Missiles 35 yd range Launches Arcane Missiles at the enemy, causing 416 Arcane damage every 1 sec for 3 sec. Each offensive spell you cast has a 30% chance to activate Arcane Missiles. Molten Armor returned to its original state, glyph included. Molten Armor 28% of base mana Causes 190 Fire damage when hit, increases your critical strike chance by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. Mage Armor now regenerates 3% mana per 5 sec instead of 50% of spirit regen. Mage Armor 26% of base mana Increases your resistance to all magic by 44 and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. Last edited by west; 07-02-2010 at 03:46 PM.. |
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#4 |
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Officer
Join Date: Nov 2007
Posts: 831
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Reserved
Last edited by west; 07-02-2010 at 12:03 AM.. |
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#5 |
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Guild Member
Join Date: Sep 2009
Location: Lawrence, KS
Posts: 20
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#6 |
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Officer
Join Date: Nov 2007
Posts: 831
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Apparently you can use 2t9 to cast molten armor, swap to old gear and the buff stays at 70% of spirit. This is still working, who knows when it will be fixed.
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Last edited by west; 07-02-2010 at 12:03 AM.. |
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#7 |
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Officer
Join Date: Nov 2007
Posts: 831
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Cleaned the thread up a bit and updated it with some Cataclysm information.
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