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Old 01-28-2009, 03:52 PM   #1
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Default Mage thread

Spell hit, level 83 (boss).
Draenei Heroic presence = 1%
Imp Faerie Fire/Misery = 3%
Elemental Precision = 3%
Arcane Focus = 3% (arcane only)

Hit% needed/Rating/Buffs
Code:
16% 419.7  Draenei
13% 341     Draenei+EP/Misery/IFF
10% 262.3  Draenei+EP+Misery/IFF
7%   183.6  Draenei+EP+Misery/IFF+Arcane Focus
Useful links:
http://elitistjerks.com/f75/ EJ forums
http://www.codeplex.com/Rawr Rawr
http://zaldinar.bounceme.net/tcom/index.php Theory Craft-o-Matic

Last edited by west; 07-01-2010 at 11:59 PM..
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Old 01-28-2009, 04:01 PM   #2
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Default Cataclysm talent calculators

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Last edited by west; 07-02-2010 at 12:02 AM..
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Old 01-28-2009, 04:01 PM   #3
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Default New and updated spells

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Time Warp
Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec.

Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.


Flame Orb
Flame Orb
6% of base mana 40 yd range
1.5 sec cast
Launches a Flame Orb forward from the Mage's position, dealing (228 * 15) damage over 15 sec to nearby targets.


Curtain of Frost
Curtain of Frost
7% of base mana 20 yd range
Summon a Curtain of Frost for 10 sec. Movement through the curtain by enemies will cause 368 to 426 frost damage and slow movement speed by 50% for 8 sec.




Fire and Frost Ward have been replaced with Mage Ward
Mage Ward
16% of base mana
Absorbs 1008 Fire, Frost or Arcane damage. Lasts 30 sec.


Arcane Intellect and Brilliance have been merged together and changed to max mana instead of intellect.
Arcane Intellect
31% of base mana 30 yd range
Infuses all party and raid members with brilliance, increasing their maximum mana by 5401 for 1 hour. If target is in your party or raid, all party and raid members will be affected.


Arcane Missile is now a proc and the channel duration has been reduced by 2 seconds.
Arcane Missiles
35 yd range
Launches Arcane Missiles at the enemy, causing 416 Arcane damage every 1 sec for 3 sec. Each offensive spell you cast has a 30% chance to activate Arcane Missiles.


Molten Armor returned to its original state, glyph included.
Molten Armor
28% of base mana
Causes 190 Fire damage when hit, increases your critical strike chance by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.


Mage Armor now regenerates 3% mana per 5 sec instead of 50% of spirit regen.
Mage Armor
26% of base mana
Increases your resistance to all magic by 44 and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

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Old 01-28-2009, 04:03 PM   #4
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Reserved

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Old 05-13-2010, 10:59 PM   #5
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Old 05-20-2010, 05:16 PM   #6
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Apparently you can use 2t9 to cast molten armor, swap to old gear and the buff stays at 70% of spirit. This is still working, who knows when it will be fixed.
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Old 07-02-2010, 12:18 AM   #7
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Cleaned the thread up a bit and updated it with some Cataclysm information.
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